#ifndef				WINNING_HH_
# define			WINNING_HH_

#include			"AScreen.hpp"

class				Winning : public AScreen
{
private:
	//				Attibutes
	sf::RenderWindow &_window;

public:
	//				Ctor-Dtor
	Winning(sf::RenderWindow &win);
	virtual ~Winning();

	//				Functions
	void			init(std::string winningImagePath);
	void			init(char type){}
	void			draw();
	bool			mouseButtonEvent(sf::Event::MouseButtonEvent &event){return (false);}
	void			mouseMoveEvent(sf::Event::MouseMoveEvent &event){}

	//				Getters
	char const		getGameType() const{return (0);}
	std::string		getWinner(int winner){return (NULL);};
	int 			isThereAWinner(){return (false);}
};

#endif